About the project
VET 4.0 - System For Training A New Generation Of Practitioners
Project EOG/21/K3/W/0060, or VET 4.0, is made possible through a gracious grant of 127,100 euros from EEA and Norway Grants. Our project centers around the goal of exploring innovative ways to foster effective collaboration among students, educators, vocational education and training (VET) schools, VET institutions, and businesses. We aim to equip the younger generation with the skills and knowledge needed to succeed in the ever-changing landscape of Job Market 4.0.


Results
The project aims to develop a research on VET - Business cooperation, guidelines on VET - Business cooperation, and a virtual reality (VR) game that serves as a training tool for onboarding apprentices. This VR experience will offer support to VET institutions and educators, assisting them in preparing students for the commencement of their apprenticeships with employers. Our emphasis is on creating a educational tool in the form of a VR game, ensuring equal access, fostering inclusion, and prioritizing the well-being of all students within the EU and beyond. This initiative extends to students from marginalized backgrounds, with the overarching goal of ensuring that no one is left behind.
Partners
BIG BANG - (Poland)
Big Bang - it's a new approach to education. We take a forward-looking approach to learning, paying attention to students' behaviors and interests and implementing innovative solutions. The aim of the organization is to increase the level of education by implementing new technologies and modern teaching methods. Thanks to its technological international projects Big Bang helps create an innovative future for youth which is more diverse, sustainable and distributed.

NVIAS - (Czech Republic)
nvias.org is a non-governmental, non-profit organization that transforms consumers into creators and provides space for experimentation with new technologies. We follow the path of reaching the youngest generations, showing them the potential of new technologies and the way to create successful products and services. To attract the youngest we use the Minecraft game environment to develop creativity and teamwork by guiding children to create and present their own projects in this virtual environment. Next part of our portfolio includes project based educational programs built on simulation games like building own companies or creating a better future for our planet.
PRIOS KOMPETANSE - (Norway)
Prios Kompetanse AS (Prios) is a research-based corporation and a study center established by several collaborative competence environments. The center welcomes individuals seeking to enhance their skills, update their knowledge, improve their business, explore new or upgraded digital tools, or receive support for their ideas. The primary responsibilities include project management, business consulting, innovation processes, training, and software development. Prios, as a study center, is dedicated to promoting the concept of lifelong learning, providing support, and facilitating the execution of development projects.


FUTURE INDUSTRY PLATFORM - (Poland)
The Future Industry Platform is a non-profit Polish governmental foundation established in 2019 and supervised by the Ministry of Development Funds and Regional Policy Republic of Poland. The main goal of the Platform is to accelerate the digital transformation of the Polish industry. The Platform achieves its goals by combining interdisciplinary knowledge transfer, awareness-raising campaigns, expert trainings as well as the development and application of digital transformation supporting tools.